Balance Beam Deductions

Balance Beam Deductions. Level 3 Balance Beam Deductions The Best Picture Of Beam A hand touch on the beam to prevent a fall is 0.5. For this blog, we will focus on Balance Beam and Floor Exercise, where the majority of these "hidden" deductions are applicable.

Best Balance Beams for Toddlers
Best Balance Beams for Toddlers from annainthehouse.com

A hand touch on the beam to prevent a fall is 0.5. Actually grasping the beam to maintain balance is a flat .30 deduction

Best Balance Beams for Toddlers

Balance Beam Compulsory Gymnastics Deductions: (The general deductions apply as well as these specific Balance Beam deductions.) Failure to kick leg horizontal or above when required: up to .10; Uneven leg separation in leaps/jumps: up to .10; Insufficient split when required: up to .20; Extra kick up to handstand: .30; Grasping beam to avoid a. The common deductions are pretty well known in gymnastics, but there are some more specific deductions outlined in this section that are less known and still have a cumulative impact on a gymnast's score For this blog, we will focus on Balance Beam and Floor Exercise, where the majority of these "hidden" deductions are applicable.

Balance Beams Play with a Purpose. Compulsory Changes in Prescribed Text for: BB & FX Gymnasts receive deductions from their maximum potential score for errors in routine composition or execution

Hidden Gems of the Balance Beam; The Best Beam Skills and Combinations of Team USA YouTube. General Compulsory Beam: Specific Execution Deductions (cont) Reversing a major element (if not allowed to be reversed) (Change Prescribed Text) Half VP Reversing the order of the two elements in any of the directly connected dance series on balance beam or floor exercise (Change Prescribed Text) 0.30 Squat on landing (hips even with or lower than the knees) (Landings) ^0.30 Balance Beam Gymnastics Deductions (The general deductions apply as well as these specific Balance Beam deductions.) Additional movements to maintain balance: up to .30; Grasp beam to avoid fall: .30; Insufficient height of acro skills: each up to .20; Leaps, jumps, hops not rising enough off the beam: each up to .20